I’ll go ahead and tell you how pumped I was for this MMO titled World of Warcraft before I even got to play it. I remember installing it on my computer for the first time only to realize that my computer did not meet the graphics requirement of WoW in 2004. Deprived from what would later consume over 3 and 1/2 years of my life, I spent the next half year waiting for my new computer (that I bought just to play WoW with) and reading the strategy guide everyday. I probably ran through that book over 10 times.
Sad right? But what is it that makes WoW a game that someone like me would be willing to go so far for? Rather, the question should be, what doesn’t make WoW a game that gamers would be willing to go over the edge for? Here’s my side of the feud.
Starting during classic WoW, my first character was a Tauren Shaman. Instead of being a game focused on leveling the entire time however, WoW brought a way for WoW to be played with more than just grinding. With battlegrounds for every bracket of 10 levels from 10+, instead of being the game that just involved straight leveling and fighting strong bosses at the end, WoW brought in a variety for its players so that they don’t get bored and quit after a few levels. There’s my point number 1: WoW introduces variety during leveling gameplay, and introduces PvP to all players at an early stage in their membership. I was never bored.
Point number 2: Awesome and smart PvP system.
Not only do they have battlegrounds available at level 10+, new battlegrounds are unlocked every few levels as a form of reward, their PvP system is smart. By combining the mass amounts of servers that they own into different battlegroups, PvP times aren’t terrible and you rarely fight the same opponents. In Burning Crusade expansion, Blizzard released another PvP system called Arena, which has not only become the sports of many, is one of the most epic combat methods ever released. Pitting teams of different sizes against each other of similar skill level, WoW incorporates strategy and a team’s ability to work together into awesome mechanics, while also including competition and the goal of wanting to be #1. The expansion of Wrath of the Lich King also brought new PvP systems, including Wintergrasp and its containing of destructible buildings and siege vehicles. What other MMO can bring in a massive 150 vs 150 player fight with strategy and vehicles without crashing?
Point #3: Epic Lore
Based on the world of Warcraft 3 and Azeroth, WoW brings in everyone’s classic and neverending love for Warcraft 3 and all its stories. Even backed up by books on the histories of Warcraft lore, WoW allows players to live the world itself as an MMORPG. The reason why I played WoW was because of how much I loved Warcraft 3, and wanted to continue it and its story. No other MMO out in the market is backed by such a strong and loved lore as WoW is. It’s like how I read somewhere, there’s Warcraft, Warcraft 2, and Warcraft 3;World of Warcraft is everything that happens after that.
With the many races and classes of WoW, almost every other MMO game out on the market seems more like a copy of WoW than anything else. WoW sets the standards for MMOs out in the market nowadays, and a game’s playability can almost always be accounted for how similar it is to WoW. All MMOs now try to strive for creating something different, but the question is, what should they make? WoW already has it all and was the first to come out with it.
Point #5: Community (Trade, Social)
The community of any MMORPG is one of its most vital traits. The community of WoW is so large that it brings in so many diverse people, ranging from a huge gaps in age level to the many different people of the world. There are always new people to meet, and the memorable people will forever remain memorable(I remember one guy who was infamous on my server for always spamming “H H H” in trade chat). The auction and trading system is also important in dealing with the economy of any MMORPG, and the system WoW implements is perfect, with easily search-able goods and a balanced free market economy. Even something else not seen in other games for trade is the non-tradeable slot, allowed for enchants to gear from other players and vice versa.
This brings me to my last point, #6, End game content.
This is probably the most exciting part of WoW, which can almost be seen as a reward for having finally reached the maximum level of the game. However, instead of being like any other MMORPG in which being the max level only means walking around in a city showing off and not doing anything, WoW’s end game content never ends. The diverse amount of raids and its rewards are infinite. Instead of being bosses that just do massive amounts of damage, each raid boss is special in its own way, with different tactics needed for each boss, and no two bosses being the exact same, testing your ability to work together as a raid group. When you have gear on WoW, its because you earned it, and it makes players feel good about themselves.
Overall, I leave you with one question, “What isn’t there to like about WoW?”
WoW is obviously the better game, with never ending features that just keep expanding. I mean think about it, I’ve written so much and there are still some features of WoW I haven’t covered, including jousting, monthly events(for real world events like Halloween) that include some extremely fun opportunities modified to fit World of Warcraft content, and more. But really, WoW is obviously the better game, which is why it has continued to be on the top of the market for such a long time, even with a monthly fee of 15$ USD that people often complain about. But I mean if you really want to, I guess you can play Hello Kitty: Island Adventure instead.