Megaman holds a dear place in my heart. I remember renting Megaman 2 for NES, and in order to just keep the game 3 days longer, my 6 year old self attempted to fool my mom into returning Snakes Rattle and Roll instead of my favorite robot killer. Even though my plan failed miserably, the memory lives on. With the resurgence of old school gaming possibilities on the Wiiware, Xbox live Arcade, and Playstation Network, us gamers can relive those classic game types in all new games released by the major developers who sparked it all.

Megaman 10 for the Wii just dropped this week and the reviews are in! Find out what the internet thinks of the Blue Bomber’s newest outing in the next generation.

Megaman 9 was the first to do this with its release on the Wii last year. Though fans swarmed the download page as soon as megaman’s return to 2D launched, reviews weren’t too hot. Many said the level design was “mean spirited,” and that the achievements were absolutely impossible to obtain. Thankfully, most say the difficulty isn’t excruitating in 10 like it was in 9. Gamer’s daily reports that

There are only a few cases where it’s obvious the level designers were being intentionally cruel to the player, with others being reasonably challenging but not unfair or harsh about it. Very few places call for pixel-perfect jumping and spot-on timing, and series veterans should find this game refreshingly mild without being too simple..

Nice to know the players who love the Megaman gameplay but aren’t absolute pros can actually move through the game enjoyably.

Aside from the typical gameplay that we expect from a classic rendition of Megaman, 10 brings some cool extras to the table as well. IGN gives us a good run down of the extra features buried underneath the 8bit facade.

An even more major addition to Mega Man 10 is something not seen even in Mega Man 9, and it’s called Challenges Mode. Mega Man 9 had Challenges that were, in essence, the equivalent of Achievements or Trophies. But this time, these Challenges are a bit more clear-cut to earn, and add an entirely new level of depth to the game.

Apparently they consist of “beating a boss without getting hit” or “not dieing once through a level,” which in theory sounds fun, but in no way are even possible for a casual Megaman player. Though the reviewer on IGN states challenge mode will no doubt suck away hours of your life, as you attempt to get a better and better overall rating, I can’t see this interesting for any but the most hardcore of fans. But you know what is cool? The ability to play as Protoman through the entire game, from the get go. Sweet!

Overall, almost all reviewers say that Megaman 10 is a fun game, and no one denys that it is worth your purchase, but Destructoid brings up the same exact point that I made. Perhaps the most important aspect of Megaman returning to 8bit.

But what Mega Man 9 really did for me was inspire some hope. It made me think that maybe more game developers would return to their franchises 2D roots, at least on occasion. It gave me some hope for a real new 2D Mario Brothers, a sequel to Super Mario World that we never got. (Yoshi’s Island doesn’t count, but is a masterpiece in its own right.) A new sprite-based Zelda. A new 2D Ninja Gaiden. A new Blaster Master or Guardian Legend. Maybe somebody would come along with some brilliant new IP.

The idea that other developers could bring back franchises to consoles, have them sell well, and please fans at the same time is what is so great about the release of Megaman 9 and 10. We need our classic gaming, and we need it now!

In conclusion, the majority is pretty clear; If you like Megaman even a little, and you have a Wii, you should probably get up on this. If you don’t have a Wii, you can wait and download Capcom’s shining star on Xbox360 or PS3 in the coming months.