Ever since the Wii was introduced, the first game genre I thought of that would be off the chain on the new console (besides a first person Star Wars Lightsaber adventure), was Real Time Strategy. They never did that well on consoles, feeling bulky and out of place compared to their PC counter parts. Times have changed, and with the Wiimote’s pointing capabilities, it completely makes sense to have this genre represented. Three years later and the only title we have representing is the Wiiware game Swords and Solidiers?

Don’t get the wrong idea, the game looks really creative and interesting. I always applaud developers for stepping out of the cookie cutter molding most apply to their own games. Copying can be good sometimes, but too much leaves the same old game with a brand new shell, usually worse than the original it’s trying to be. This game is the farthest from that. It is a 2D real time strategy game, and I am not talking 2D isometric view, I am talking side-scrolling full on 2D.

Though this game looks tight, it still doesn’t solve my problem. Where are the Command and Conquers? The Starcrafts and Warcrafts? Where are all the awesome real time strategy games that should be taking their spot on the Wii? The only idea I can think of that would stop be keeping this genre from coming over to Nintendo is accessibility. The Wii is the one system that revolves around its marketing as the most user friendly system. Anyone can play any game easily. Maybe developers are afraid there isn’t a big enough base to push the complex RTS games of old onto the new generation of Wii users?

Regardless of the reason, there is no denying the genre wouldn’t fit in perfectly on the practically mouse based control scheme. For now, all we can do is play Swords and Soliders and hope Nintendo is listening. At least we will have Pikmin 3?


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