How I love cheezy micro-sized iPhone games. They make me so happy, because not only do they cost less then 2 dollars, but they bring me the joy of cute addictive flash gaming on the go. Even though I have Final Fantasy on my iPhone, I still can’t bring myself to boot it up if I only have 3 minutes before I need to do something. Though with games like “Ninjatown: Trees of Doom, “I can make my way up the Dark Forest a few times before my Dentist even makes his way to the waiting room.
It’s a sunny day. You are a Wee Ninja dreaming of ninja star cookies and awesome moves. Ol’ Master Ninja awakens you with a poke from his hickory cane: “It is time to test your skills with the most dangerous of challenges, young ninja.” Like so many before you, it’s time to ascend the Dark Forest trees, and face all of their obstacles: ninja-hating devils that fly, shoot and poke, the deadly Dark Syrup, and Mount Feroshi’s lava balls. It is times like these when a ninja must dig deep and unleash climbing skills and a keen eye for power-ups!
“Ninjatown: Trees of Doom! falls into the ‘go as far as you can’ genre on the iPhone. Our goal was to inject sophistication and strategy to this kind of game,” said Brandon Curiel, CEO at Venan. “Humor and adorableness was important too,” added Shawn Smith, creator of Shawnimals. “Micro-sized, yet, endlessly replayable games are where the iPhone really shines as a game platform, and I think we’ve cooked up something special!”
I also love how these games don’t take themselves too seriously. Who wants an over serious coating on a cheesy simplified gametype? It would clash. So instead, developers look at what they have and just run with it, and that I can respect. The “climb as high as you can to get the best score” gametype made famous with Doodlejump, is my favorite. How high can you go?
Post your scores in the comments section and we will see if you can beat me!

May 7, 2010 09:00 PM | by

