When your family is descended from a legendary adventurer, naturally you have much to live up to. Enter Lucian Kaltz, hero and protagonist of the game Tales of Weaver. He must prove to his father that he is strong enough to lead the Kaltz family and thus goes on a little adventure to travel around the world to Exhibiter, where he must become a Knight before his father hands over the title to him. Off to train and fight beasts thanks to mysterious events.
Flanked by your loyal guardian knight, Boris Jinneman, you take on monsters and creatures and help out villagers and those in need, but you feel very bored while doing so. Why is that? Only because you’re very eager to become the next head of the Kaltz family and you want to find some more adventure, to which Boris just sighs and shakes his head.
When you start off Tales of Weaver, you have three choices to make as to what type of character/classes you want: stabbing, cutting, or physical complex. These three roughly equate to speed, strength, and defence. Depending on your preference of how you like to fight, you’ll choose one of these three. Fighting is simple enough: all you have to do is press a button (and you too will feel why Lucian is bored - somewhat).
Not only that, but you can complete nearly 200 main quests and 150 side-quests, more than enough adventure on your hands. You can also train pets to help you fight as well as choose various outfits to make Lucian look even cooler. It’s enough to keep you busy and engaged in the game and the graphics are fitting of an RPG.
As I enjoy playing RPGs, I find that the graphics are one of the main aspects of the game that keep me engrossed. I do enjoy a good storyline but if graphics are crappy, even a compelling storyline cannot keep me engaged. And vice versa - a crappy storyline but amazing graphics aren’t enough. That said, this game does have both. I just wish that everything wasn’t tilted on its side. What do I mean by that? Take, for example, Golden Sun or Pokemon. The characters were on the normal d-pad alignment, like a ‘+’ sign. Tales of Weaver, however, is more of an ‘x’, where it’s a little diagonal. As such, sometimes, I was a bit difficult to move the character where I wanted him to. It’s not fun, especially when I’m trying to enter buildings.
Despite this little hiccup in the game, Tales of Weaver is a game that you will very much enjoy minus the $2.99 price tag. Or so I hope.
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