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There had beforehand, been perceptions of a rusty engine to power the upcoming arrival of Call of Duty: Black Ops 2. David Vonderhaar, game design director at Treyarch, has responded to the criticism with some words of intent.
An IW engine has also been used for each Call of Duty game in the series, and on this occasion it has been greatly altered. It has already raised speculation than the engine is outdated. Instead, Vonderhaar has pounced to silence the doubters.
He said “Anybody who comes at the engine needs to remember it’s the 60 frames they love in the first place. And we can make it beautiful - that’s through years and years of working with the engine, improving upon it and improving the pipeline and improving our approach, our lighting rendering”.
Continuing, he said “People like to talk about the engine, but the truth of the matter is that this isn’t like something that was invented six years ago. At this point that engine doesn’t resemble anything like any engine - we’ve ripped out the UI system, the rendering and the lighting are all new, the core gameplay systems are all new”.
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