BioWare’s Dragon Age has already been successful in various places and this was brought with the designs and amazing closed battlegrounds. Well, EA’s BioWare Label head Ray Muzyka said that the next Dragon Age will have a ‘more open world feel’ just like Bethesda’s latest Elder Scrolls V: Skyrim. More »
If you are a regular customer on the Xbox Live Marketplace, or of the Playstation Store, then I’ve got some good news for you. Because you will now get a taste of two upcoming RPG games and territory games. They will be Dragon Age 2, and Star Wars 3: The Clone Wars demos respectively. More »
Gameinformer decided to reveal its December Issue Covers (the above image is only one of three different designs), with the featured article of the top 30 characters that defined this decade. Gameinformer enlisted Sam Spratt as their artist for this incredible triptych display of the heroes and heroines from 2000-2010.
One of the major differences between Western RPGs and Eastern RPGs is that western RPGs tend to exemplify the idea of ‘freedom’, often giving players a ‘blank-slate’ kind of character to role-play as. Eastern RPGs, on the other hand, almost always place you into a pre-defined role as a certain character who has certain interests and ideas about the world already. This extends even into the world of digital romance, where Western RPGs typically provide a veritable harem of potential partners for you to pick and choose, whereas Japanese games will typically force your character into a predefined relationship, and bad luck if the player actually hates that love interest. Oddly enough, Japan is also renowned for inventing the genre of games that consists almost entirely of different romantic sidequests: the dating sim. Weird, huh?
A quick history lesson on the ubiquitous ‘romance quest‘ for Single’s Appreciation Day and then you’re free to go. Who made them? Why do we need them? Why don’t more games have blue-skinned lesbian space babes? All this and more, beneath the cut. More »
In more finance-company-related news, gaming powerhouse Electronics Arts has recently released the results for the third quarter ending December 31st as well as their lineup for the fiscal year 2011 (which begins in April 2010, because they’re talking crazy business-man-talk). Highlights include EA being the largest packaged goods publisher in North America and Europe, operating profits being projected to be around US$925 million to US$1 billion, and the release of five titles with Metacritic ratings of 80 or above. Of course, if you don’t care about their money, you might be more interested to know what they’re thinking of releasing next year. Subject to change, of course. More »
Twenty-one hours and a fantastic story later, this game didn’t just blow my mind; it got me ready for Mass Effect 2.
Of course the title lets us know that Bioware plans yet another epic trilogy, and I can honestly say that my appetite has only been wet by the way this game handled. The A.I. was a little finicky at times, and even after changing the tactics around on my teammates they would still run headlong to hell and completely disregard the massive stockpile of potions.
One of the things that Bioware is getting shockingly good at, is giving you insanely hard moral choices to make throughout the game. I found myself putting the controller down to go outside and think about my decision, taking all the possible repercussions into consideration. I loved the character relationship addition to the game, allowing you to give gifts or converse with various party members to either gain or lose favor in there eyes. This greatly changed the game in the middle for me, because of my not so favorite characters ended up trying to shank me in a back alley. More »